(The game isn't exactly on a level where it would warrant 4.5 - 5 Ghz CPU power and DDR4 3200 memory and just brute force the symptom away.)
Yeah I would probably agree with that and it's going to be a bother but there's not much to be done and capping to a lower framerate just hampers enjoyment too and overall smoothness and feeling of fluidity so that's not something I'd advise either even if it might lessen the stuttering.įrame pacing and smoothness isn't going to help whenever the game engine has a moment and tries loading the next chunk of the world or during prolonged sessions it might hitch and stutter until restarted too so it's something Ubisoft would need to work with for future installments though it's not the worst engine either but even on hardware well above the recommended it can act up because it hits certain bottlenecks. (It does what it does but overall it's less complex though carrying some bottlenecks as well.)ĮDIT: Actually the 60 FPS sounds interesting so it could be timing related too and maintaining a certain framerate value from how that updates though I don't remember Dunia Engine having a issue like that but it could be a area where it might improve even if it's not a complete fix for the stutter issue if it's updating around 59.24Hz (~59) rather than 59.94Hz (~60) if that could be a thing then. Streaming and the way the world is loaded and the game not using more cores so it's down to efficiency and brute force for CPU and RAM in particular and then for CPU single thread performance at that giving newer Intel CPU's a advantage though the Zen+ and newest Zen2 from AMD should hold up better but I don't think it's fixable due to engine limitations carrying over from early Dunia and Far Cry 2 even if it was overhauled in Far Cry 3 and Far Cry 4 though for the Ubisoft engines of Anvil, Disrupt and Dunia it feels like Dunia never really caught up to the features in the other two.